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GAUGE3D::GScene Class Reference

Represents a 3D scene. More...

#include <gauge3d/renderer/scene.h>

Inherits GAUGE3D::GObject.

List of all members.

Public Methods

virtual ~GScene ()
virtual pGSprite NewSprite ()=0
 Create a new GSprite inside the scene.

virtual pGLight NewLight ()=0
 Create a new GLight inside the scene.

virtual pGCamera NewCamera ()=0
 Create a new GCamera looking into the scene.


Detailed Description

Represents a 3D scene.

A scene is basically a collection of sprites and lights within a world map. You can create multiple cameras looking in on a scene.


The documentation for this class was generated from the following file:
Generated at Tue Jan 30 17:07:34 2001 for gauge3d by doxygen1.2.4 written by Dimitri van Heesch, © 1997-2000