#include <gauge3d/renderer/scene.h>
Inherits GAUGE3D::GObject.
Public Methods | |
virtual | ~GScene () |
virtual pGSprite | NewSprite ()=0 |
Create a new GSprite inside the scene. | |
virtual pGLight | NewLight ()=0 |
Create a new GLight inside the scene. | |
virtual pGCamera | NewCamera ()=0 |
Create a new GCamera looking into the scene. |
A scene is basically a collection of sprites and lights within a world map. You can create multiple cameras looking in on a scene.