#include <gauge3d/graphics/model.h>
Inherits GAUGE3D::GObject.
Inherited by GAUGE3D::GBillboardSprite::BillboardAnimState, GAUGE3D::GSphereModel::SphereModelAnimState, and GAUGE3D::GSuperModel::SuperAnimState.
Public Methods | |
virtual | ~AnimState () |
Public Attributes | |
Under | Construction |
This interface is not done yet. |
AnimState stores the current position of a model's animation. This allows several objects to use the same model but be in different positions (i.e. one player is walking while another is jumping). Each object would have a different AnimState, but the same GModel.