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GAUGE3D::GModel::AnimState Class Reference

The animation state for a GModel. More...

#include <gauge3d/graphics/model.h>

Inherits GAUGE3D::GObject.

Inherited by GAUGE3D::GBillboardSprite::BillboardAnimState, GAUGE3D::GSphereModel::SphereModelAnimState, and GAUGE3D::GSuperModel::SuperAnimState.

List of all members.

Public Methods

virtual ~AnimState ()

Public Attributes

Under Construction
 This interface is not done yet.


Detailed Description

The animation state for a GModel.

AnimState stores the current position of a model's animation. This allows several objects to use the same model but be in different positions (i.e. one player is walking while another is jumping). Each object would have a different AnimState, but the same GModel.


The documentation for this class was generated from the following file:
Generated at Tue Jan 30 17:07:33 2001 for gauge3d by doxygen1.2.4 written by Dimitri van Heesch, © 1997-2000