#include <gauge3d/graphics/model.h>
Inherits GAUGE3D::GObject.
Inherited by GAUGE3D::GBillboardSprite, GAUGE3D::GSphereModel, and GAUGE3D::GSuperModel.
Public Types | |
| typedef GSmartPointer<AnimState> | pAnimState |
| Smart pointer to a AnimState. | |
| typedef GSmartPointer<RenderInfo> | pRenderInfo |
| Smart pointer to a RenderInfo. | |
Public Methods | |
| virtual | ~GModel () |
| virtual pAnimState | CreateAnimState ()=0 |
| Generates an AnimState object associated with this model. | |
| virtual pRenderInfo | CreateRenderInfo ()=0 |
| Create a RenderInfo bound to this model. More... | |
Plugins that allow GAUGE to load various 3D model formats (like MD2 from Quake 2) are derived from this class.
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Create a RenderInfo bound to this model.
Reimplemented in GAUGE3D::GBillboardSprite, GAUGE3D::GSphereModel, and GAUGE3D::GSuperModel. |
1.2.4 written by Dimitri van Heesch,
© 1997-2000