#include <gauge3d/graphics/model.h>
Inherits GAUGE3D::GObject.
Inherited by GAUGE3D::GBillboardSprite::BillboardAnimState, GAUGE3D::GSphereModel::SphereModelAnimState, and GAUGE3D::GSuperModel::SuperAnimState.
Public Methods | |
| virtual | ~AnimState () |
Public Attributes | |
| Under | Construction |
| This interface is not done yet. | |
AnimState stores the current position of a model's animation. This allows several objects to use the same model but be in different positions (i.e. one player is walking while another is jumping). Each object would have a different AnimState, but the same GModel.
1.2.4 written by Dimitri van Heesch,
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