#include <gauge3d/renderer/camera.h>
Inherits GAUGE3D::GObject.
Public Methods | |
| virtual | ~GCamera () |
| virtual void | Position (const GVector &position)=0 |
| Sets the position of the camera in the scene. | |
| virtual void | Direction (const GQuaternion &direction)=0 |
| Sets the direction in which the camera is facing. | |
| virtual void | Zoom (GCoordinate zoom)=0 |
| Sets the magnification of the camera. More... | |
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Sets the magnification of the camera. Zoom! 1.0 is normal, higher is zoomed in. Setting the zoom below 1.0 is probably a bad idea, as this will increase the FOV beyond 90 degrees, which could cause distortion. |
1.2.4 written by Dimitri van Heesch,
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