#include <gauge3d/renderer/scene.h>
Inherits GAUGE3D::GObject.
Public Methods | |
| virtual | ~GScene () |
| virtual pGSprite | NewSprite ()=0 |
| Create a new GSprite inside the scene. | |
| virtual pGLight | NewLight ()=0 |
| Create a new GLight inside the scene. | |
| virtual pGCamera | NewCamera ()=0 |
| Create a new GCamera looking into the scene. | |
A scene is basically a collection of sprites and lights within a world map. You can create multiple cameras looking in on a scene.
1.2.4 written by Dimitri van Heesch,
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